NetDragon Transforms with AI Workforce Ecosystem - Moyu
Improving Business Performance of Both Gaming and Education Business
Continues Shareholder Return as Promised
HONG KONG, Aug. 27, 2026 /PRNewswire/ -- NetDragon Websoft Holdings Limited ("NetDragon" or the "Company"; Hong Kong Stock Code: 0777), a global leader in building internet communities, announced its financial results for the first half of 2026. NetDragon's management team will be hosting a conference call and webcast on August 28, 2026 at 10:00am Hong Kong time, to discuss the results and recent business developments.
Dr. Dejian Liu, Chairman of NetDragon, commented: "On August 18, 2026, moyu AI--an AI Workforce Ecosystem aiming to assist different verticals/industries--made its debut at the Global Smart Education Conference. This marks a critical milestone in effort to transform ourselves to a true AI company. Positioned as a multi-scenario AI application ecosystem built on an AI Agent technical infrastructure, moyu AI provides a new AI application paradigm for work, learning, creation, and design, going beyond the traditional dimensions of work assistants and digital employees to drive AI to become a partner for everyday life."
"In addition to developing new AI business, our existing core businesses also delivered resilient results. In the first half of 2026, revenue from the gaming business recorded HoH growth, demonstrating a stable recovery trend. This underscores the value resilience and sustainable growth of the Company's flagship evergreen IP, driven by strategic initiatives to optimize consumer spending structures and deepen community engagement. Additionally, the systematic deployment of our proprietary AI Employee Matrix across gaming operations further reduced operating expenses in the gaming and application services segment, leading to a 10.3% HoH increase in core segmental profit. Mynd.ai Inc.('Mynd.ai'), our U.S.-listed subsidiary, significantly narrowed its core segmental loss by 35.4% YoY in the first half of 2026, whilst Service and SaaS revenue grew YoY."
"We are actively fulfilling our shareholder return commitment of distributing no less than HKD600 million over the next 12 months since March 26(th) 2026. Accordingly, the Board has approved an interim dividend of HKD0.50 per ordinary share. As of the end of June 2026, our net cash and liquid investments position amounted to RMB1.8 billion, providing solid support for our fundamental business principles of continuously enhancing cash returns to investors."
2026 First Half Financial Highlights
-- Revenue was RMB2.1 billion, representing a 12.2% decrease YoY.
-- Revenue from gaming and application services was RMB1.6 billion,
representing 75.8% of the Group's total revenue and an 8.8% decrease YoY,
3.1% increase HoH.
-- Revenue from Mynd.ai business was RMB505 million, representing 24.2% of
the Group's total revenue and a 21.2% decrease YoY.
-- Gross profit was RMB1.5 billion, representing an 11.7% decrease YoY.
Gross margin improved by 0.4 ppts to 69.9%.
-- Operating expenses decreased by 17.8% YoY to RMB1.1 billion, reflecting
the impact of our cost reduction and efficiency improvement measures.
-- Operating profit increased by 24.1% YoY to RMB144 million.
-- Profit attributable to owners of the Company was RMB36 million,
representing a 20.0% increase YoY.
-- The Company declared an interim dividend of HKD0.50 per ordinary share
for the six months ended 30 June 2026.
Segmental Financial Highlights
2026 First Half 2025 First Half Variance
-------------------- --------------------- --------------------- ---------------------
Gaming and
Gaming and application Gaming and
application Mynd.ai services Mynd.ai application Mynd.ai
(RMB million) services business (restated) business services business
-------------------- ----------- -------- ----------- -------- ----------- --------
Revenue 1,585 505 1,738 641 -8.8 % -21.2 %
-------------------- ----------- -------- ----------- -------- ----------- --------
Gross Profit 1,321 140 1,498 163 -11.8 % -14.1 %
-------------------- ----------- -------- ----------- -------- ----------- --------
+2.3
Gross Margin 83.3 % 27.7 % 86.2 % 25.4 % -2.9 ppts ppts
-------------------- ----------- -------- ----------- -------- ----------- --------
Core Segmental
Profit (Loss) 461 (126) 524 (195) -12.0 % -35.4 %
-------------------- ----------- -------- ----------- -------- ----------- --------
Segmental
Operating
Expenses([1])
-------------------- ----------- -------- ----------- -------- ----------- --------
- Research and
development (334) (75) (436) (104) -23.4 % -27.9 %
-------------------- ----------- -------- ----------- -------- ----------- --------
- Selling and
marketing (178) (104) (197) (139) -9.6 % -25.2 %
-------------------- ----------- -------- ----------- -------- ----------- --------
- Administrative (312) (75) (330) (118) -5.5 % -36.4 %
-------------------- ----------- -------- ----------- -------- ----------- --------
Gaming and Application Services Business
In the first half of 2026, revenue from our gaming and application services amounted to RMB1.6 billion, representing a decrease of 8.8% YoY and an increase of 3.1% HoH. As our self-developed AI Employee Matrix was deployed across the gaming business in a more organised, full-chain and holistic manner, segmental operating expenses decreased by 14.4% YoY and 10.5% HoH. The stabilisation and recovery in revenue, together with cost efficiencies delivered by our AI+ strategy, supported resilient profitability. Core segmental profit reached RMB461 million, increased by 10.3% HoH.
In the gaming sector, the resilience of our flagship evergreen IPs was clearly demonstrated, supporting a stabilisation in revenue: in the first half of 2026, gaming revenue increased by 2.3% HoH, reflecting the positive impact of the strategic initiatives we have pursued over the past two years, including a continued focus on content innovation, user growth and deeper AI adoption. Meanwhile, our AI Employee Matrix further enhanced overall efficiency across multiple functions, including R&D, operations and maintenance, contributing to a 23.4% YoY and 13.0% HoH decrease in segmental R&D expenses for the gaming and application services.
Driven by a series of major content updates, user engagement across the Eudemons IP continued to strengthen. The average monthly active users (MAU) increased sequentially for five consecutive half-year periods since the first half of 2024, exceeding 3 million in the first half of 2026, up 24.1% YoY and 15.8% HoH, driving overall Eudemons IP revenue to increase by 3.7% HoH. Driven by enhanced character progression features in the MMO segment and locally themed marketing initiatives in the casual segment, overseas revenue from the Conquer IP, denominated in US dollars, increased by 19.3% YoY and 6.5% HoH, respectively. Revenue from the PC version of the Heroes Evolved IP increased 4.4% YoY and 2.3% HoH in the first half of 2026, marking the seventh consecutive half-year period of YoY revenue growth since the first half of 2023.
In the first half of 2026, NetDragon continued to deepen the integration of "gaming + cultural tourism". The Eudemons IP's Year of the Horse campaign in collaboration with cultural tourism partners, including Shandan Horse Farm and Xinjiang Akhal-Teke Horse Base, effectively enhanced user participation. As part of the Eudemons IP's 20th anniversary celebrations, the Company partnered with Liuyang's cultural and tourism to launch the IP's first short drama, with related in-game activities driving MAU during the month up 17.2% YoY. In August 2026, NetDragon partnered with the Fujian Department of Cultural Tourism to launch two light mini-games using AI capabilities. Built around the 2026 Fujian Provincial City Football League, the gamified experiences enhanced public benefits by deeply embedding into the cultural tourism welfare system, representing another new exploration by NetDragon in the "gaming + cultural tourism" sphere.
In the first half of 2026, AI employee workload contribution reached 35-40%, as we have deployed AI employees across 269 roles, enabling real-time scaling based on task volume. Leveraging our AI Content Factory, we plan to add several new language editions for Eudemons and Heroes Evolved by the end of the year, and launch various specific versions of Eudemons and Conquer.
In the application services sector, moyu AI opened up a new growth vertical for the Company: moyu AI platform has formally gone into the testing phase, with its mobile version simultaneously launched for testing overseas. In the first half of the year, the Company conducted a series of fine-tunings across targeted use cases such as content creation and education. Specifically, content creation scenarios covered story ideation, plot extension, character setting, comic storyboarding, and personalized video generation. Educational scenarios explored use cases such as instructional design, teaching material generation, Q&A knowledge bases, and teaching assistance. Feedback from ongoing testing will inform further product iterations and expansion into new application scenarios.